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Reversing C++, Qt based applications using Ghidra

This post is going to be too ambitious probably: I want to introduce you to reversing C++ code, applying this knowledge in particular to Qt applications and since we are at it, explaining some ghidra scripting to automate the process.

Here a little table of contents to jump where needed

Introduction to reversing C++ code

Reversing C++ code is a little more involved with respect to reversing simple C code, but at end of the day it's not impossible. C++ is sure a more "complicated language" if compared with C, in particular for the possibility to instantiate classes, that are structs on steroid but also for the more advanced "features" like polymorphism, inheritance and templating.

But, also after all that, remember that however a language is defined, objects will be layed out in memory (hopefully) in continous chunks and methods will be always called as usual, maybe with an extended usage of function pointers.

If you want to know in detail how the ABI for the C++ language works, here the specification; this covers memory layout for C++ data objects (predefined, user-defined and compiler-generated, e.g. virtual tables) but also function calling interfaces, exception handling interfaces, global naming, and various object code conventions. Probably I'll expand a little more later when needed.

Note: if, like me, sometimes you try to compile some code to double check that makes sense of your expectations, make sure to strip the binary and use some optimization (like -O2) so to have the compiler to "simplify" a bunch of nested constructors calls. In case you need something quick to play with take in mind that compiler explorer exists.

In the following sections I'm going to explore the low-level "implementation" of the building blocks of C++, it's assumed that you know how reverse generic C code, what follows builds on that.

Classes layout

The first thing that differentiate C++ from C is the possibility to instantiate classes: a class is an encapsulation of data types and functions that act on them; this last point has some complication given from the virtual keyword: it allows for runtime polymorphism, i.e., it tells the compiler to resolve the function call at runtime (read more here).

In order to allow this to happen, the compiler generates a so called virtual table, containing an array of function pointers, and place its address at the start of the memory region allocated for the instance of the class.

The data associated with the classed is placed just after that; obviously if the class has not virtual functions defined, no virtual table is necessary and only the data will be present. Another complication regarding classes is the possibility of having an inheritance tree: a class can derive from one or more classes and the compiler must generate a "blueprint" accordingly.

What does it mean? if you have a class defined as follow

class A {
    memberType1 memberA1;
    ...
    memberTypeN memberAN;

    virtual methodA1();
    ...
    virtual methodAM();
};

class B {
    memberType1 memberB1;
    ...
    memberTypeN memberBP;

    virtual methodB1();
    ...
    virtual methodBQ();
};

class C : A, B {
    memberType1 memberC1;
    ...
    memberTypeR memberCR;

    virtual methodC1();
    ...
    virtual methodCS();
}

the layout in memory will be something like the following (where the offset is loosely intended as the index in the "right" array describing the object in memory)

offset description
0 vtable C:A
1 memberA1
... ...
AN memberAN
AN + 1 vtable B:A
AN + 2 memberB1
... ...
AN + 1 + BP memberBP
AN + BP + 2 memberC1
... ...
AN + BP + 1 + CR memberCR

Obviously, depending on the size of a given datatype, could be present padding.

Note that the virtual methods of C will be appended to the virtual table of the first parent's

ghidra has the possibility to define classes in the "Symbol tree" panel; when you define a class you are defining two things, a GhidraClass instance that is a Namespace and a struct associated with it (it would be hopefully clearer in the section regarding ghidra).

There is no support for virtual tables out of the box, you have to manually add the first entry of the structure with an array of pointers.

Methods

The virtual functions contained in the virtual tables are a particular case of methods associated with a class instance, a large number of methods are not virtual and must be deducted from their behaviour.

In particular methods are functions "attached" to an instance of a class (if not static) and behave like normal functions in the C language if not for the implicit parameter named this that is possible to access when you are inside the method; when you look at the code when reversing you'll have this parameter passed (usually) as a first argument with type equal to a pointer to the struct associated with the class. In ghidra is possible to indicate that the function belongs to a class moving the function to the Namespace of the class (implicitely created with the class?) via the "rename" functionality, using a scheme like <class name>::<function name> or moving the function by hand into the namespace in the "Symbol tree" panel.

Note: after you assigned a namespace to a function, when you rename the function itself, you won't see the namespace prepended to function's name anymore but it's on the namespace's drop down menu just below (of course); if you want to change the namespace the function belongs you have to select from the drop down menu "Global" and prepend the namespace and the two colons to the function's name. I think also that ghidra accepts nested namespaces but the class handling of that is tricky (I must investigate further).

Once you have done that you can "Edit function signature" and indicate __thiscall for the calling convention: automatically it will assign the first argument in the right way (probably there is a bug: it doesn't change only the first argument but prepend it to the list causing a wrong number of arguments assigned to the function)·

This is not valid if the return value is not "simple": from the specification

If the return type is a class type that is non-trivial for the purposes of
calls, the caller passes an address as an implicit parameter. The callee
then constructs the return value into this address. bla bla bla

this means that you have to add another argument before this but it's pretty simple to catch once you know about it and you are pretty sure the class the method belongs because it's not returning nothing and you know it must return something. Also, in this case change the return value to void, in same cases not doing that can generate confusion with ghidra.

Note: it seems that __thiscall is generated automatically in Ghidra/Features/Decompiler/src/decompile/cpp/architecture.cc from the <default_proto> entry in the <architecture>.cspec.

Regarding the handling of C++ methods, the signature of external functions (i.e. functions that are imported from external libraries) is deducted from the "mangled" name of the imported symbol: to allow for polymorphism, that is functions with the same name but different signature, the "real" name of a function encodes the argument that the function receives (but not the return value). I didn't investigate but it seems that ghidra doesn't know if a method belongs to a class or if it's static unless are constructors (i.e. named ClassName::ClassName), so be aware to this fact when you see analyze code involving imported functions.

Note: usually ghidra automatically "translate" to the correct name for a function, but you have to indicate the right compiler spec at import time; how do you know which is the correct one? you have to guess my friend.

Note: this is a general advise regarding reversing functions: read about the calling convention and parameters passing convention of the architecture you are working with, because when you see something non-sensical probably ghidra hasn't guessed something right or maybe is a bug (for example in my experience, when a long long is passed as argument in ARM, it uses two registers, starting from an even register index, so if it's the second argument and the first is an int, you have r0 for the first argument and r2, r3 for the second, leaving r1 untouched).

Since I'm writing this post after an activity of reversing involving ARM binaries, the examples below involve that architecture, to see how the calling convention is defined for it see Procedure Call Standard for the ARM® Architecture and The ARM-THUMB Procedure Call Standard.

Templates

A feature of C++ are the so called templates: pratically is possible to define an "abstract" implementation of an algorithm/data having as a free "variable" a data type; this means that templates generate code "inline", not in external libraries, the only thing that you will see will be some calls to weird named functions like _List_node_base::_M_hook() that are the internal implementation of the complex data structure the code is the implementation of. The idea is that usually a data structure has an internal "private" implementation (Pimpl?) and so you won't see method of this class but the internal one: in the section about Qt you'll see an example of that with the QList/QListData class.

So you should probably tries to get a look at widely used data structure in the STL and see their implementation to have the feeling of what you should expect, for example shared_ptr is a good candidate because is a data type you'll probably encounter in reversing.

Take in mind that templates can also take a variable number of arguments (they are called variadic template) and are used a lot in Qt. This is more of a hint if you are going to read a lot of C++ source code, that if you are not used to it can be overwhelming at first.

Qt source code

Before passing to Qt let me give you some tips to navigate code you want to understand: first of all you need a tool to navigate the code, and for studying this library I used sourcetrail but bad enough it's not maintained anymore :(.

In order to use it you have to obtain a "database" containing the list of files and you can bake one compiling the library from source via some extra tools; first of all you have to configure it (the process is a little tricky): after you have cloned it

$ ./init-repository -f --module-subset=default,-qtwebengine
$ git submodule foreach --recursive "git clean -dfx" && git clean -dfx
$ mkdir qt5-build/ && cd qt5-build
$ ../configure -developer-build -opensource -nomake examples -nomake tests --recheck-all -confirm-license \
    -fontconfig -sql-sqlite -no-sql-odbc -system-freetype -qt-zlib -qt-libpng \
    -qt-libjpeg -no-compile-examples  -no-opengl -no-feature-concurrent \
    -no-feature-xml -no-feature-testlib \
    -skip qt3d -skip qtactiveqt -skip qtandroidextras -skip qtcanvas3d \
    -skip qtcharts -skip qtconnectivity -skip qtdatavis3d -skip qtdoc \
    -skip qtgamepad -skip qtgraphicaleffects -skip qtimageformats \
    -skip qtlocation -skip qtmacextras -skip qtmultimedia -skip qtnetworkauth \
    -skip qtpurchasing -skip qtquickcontrols -skip qtquickcontrols2 \
    -skip qtremoteobjects -skip qtscript -skip qtscxml -skip qtsensors \
    -skip qtserialbus -skip qtserialport -skip qtsvg -skip qtspeech \
    -skip qttools -skip qttranslations -skip qtvirtualkeyboard -skip qtwayland \
    -skip qtwebchannel -skip qtwebsockets -skip qtwebview -skip qtwinextras \
    -skip qtx11extras -skip qtxmlpatterns -skip qtwebengine

Then you can build and generate the database that can be opened with sourcetrail using bear

$ bear -- make -j2

Remember that any time you start bear it overwrites the compile_commands.json generated file, you can use the --append flag to avoid that.

Note: This process is not perfect, for example, I was not able to build completely the library, failed at some point but the generated database was usable. Another point where the process can fail is loading into sourcetrail, if the database is too big it's possible to have a crash :) this is the reason I removed a lot of stuff during the configuration steps.

For example a reason of failure is the compiler: for me, only using g++-8 I was able to start the compilation

diff --git a/mkspecs/common/g++-base.conf b/mkspecs/common/g++-base.conf
index c337696304..2df381a399 100644
--- a/mkspecs/common/g++-base.conf
+++ b/mkspecs/common/g++-base.conf
@@ -15,7 +15,7 @@ QMAKE_CC                = $${CROSS_COMPILE}gcc
 QMAKE_LINK_C            = $$QMAKE_CC
 QMAKE_LINK_C_SHLIB      = $$QMAKE_CC

-QMAKE_CXX               = $${CROSS_COMPILE}g++
+QMAKE_CXX               = $${CROSS_COMPILE}g++-8

 QMAKE_LINK              = $$QMAKE_CXX
 QMAKE_LINK_SHLIB        = $$QMAKE_CXX

An alternative is the online code viewer Woboq, you don't have to do anything and it's ready to navigate but you don't have the visual cues about attributes and methods that you have with sourcetrail.

Other ways

A little overview of Qt datatypes

Before starting reversing it's necessary to have a minimal understanding of the data types used in this library. Let's start with strings: Qt uses a data type name QString; as I said above, generally "complicated" data structures "hide" the data and let you interact via methods, in the case of the QString you have an internal pointer typedefed to be a subclass of QArrayData, a generic container(?) that handles also the reference counting of the object itself: here some snippet of the source code

struct Q_CORE_EXPORT QArrayData
{
    QtPrivate::RefCount ref;
    int size;
    uint alloc : 31;
    uint capacityReserved : 1;
    qptrdiff offset; // in bytes from beginning of header
    ...
    static const QArrayData shared_null[2];
    static QArrayData *sharedNull() noexcept { return const_cast<QArrayData*>(shared_null); }
};

template <class T>
struct QTypedArrayData : QArrayData { ... };

typedef QTypedArrayData<ushort> QStringData;

class Q_CORE_EXPORT QString
{
    public:
        typedef QStringData Data;
        ...
        Data *d;
        ...
};

From this convoluted construction we can deduce that the QString class is simply a wrapper around a pointer of type Data (that by a couple of definition later) is linked to QArrayData. This last data type contains all the information to dereference the data contained into it:

  • ref is the reference counter, when 0 the object can be removed from memory, if -1 means the object is static
  • size is the data size
  • alloc how many bytes are actually allocated
  • capacityReserved I don't know
  • offset is where the actual data is located with respect to the start of the struct

Note: QArrayData is an example of packing and alignment of structs.

(gdb) ptype /o QArrayData
/* offset    |  size */  type = struct QArrayData {
/*    0      |     4 */    class QtPrivate::RefCount {
                             public:
/*    0      |     4 */        QBasicAtomicInt atomic;
                               /* total size (bytes):    4 */
                           } ref;
/*    4      |     4 */    int size;
/*    8: 0   |     4 */    uint alloc : 31;
/*   11: 7   |     4 */    uint capacityReserved : 1;
/* XXX  4-byte hole  */
/*   16      |     8 */    qptrdiff offset;
                           static const QArrayData shared_null[2];

                           /* total size (bytes):   24 */
                         }

Read more here: "The Lost Art of Structure Packing".

The interesting thing is that when you initialize an empty QString, the d attribute is built from shared_null

inline QString::QString() noexcept : d(Data::sharedNull()) {}

so when you see something like this in the decompiler panel

somevariable = QArrayData::shared_null;

it's propably initializing an empty string.

An interesting application of the internal of QString regards string literals implemented via QStringLiteral: observe this macro

#define Q_REFCOUNT_INITIALIZE_STATIC { Q_BASIC_ATOMIC_INITIALIZER(-1) }

#define QT_UNICODE_LITERAL(str) u"" str
#define QStringLiteral(str) \
    ([]() noexcept -> QString { \
        enum { Size = sizeof(QT_UNICODE_LITERAL(str))/2 - 1 }; \
        static const QStaticStringData<Size> qstring_literal = { \
            Q_STATIC_STRING_DATA_HEADER_INITIALIZER(Size), \
            QT_UNICODE_LITERAL(str) }; \
        QStringDataPtr holder = { qstring_literal.data_ptr() }; \
        return QString(holder); \
    }()) \
    /**/

#define Q_STATIC_STRING_DATA_HEADER_INITIALIZER_WITH_OFFSET(size, offset) \
    { Q_REFCOUNT_INITIALIZE_STATIC, size, 0, 0, offset } \
    /**/

#define Q_STATIC_STRING_DATA_HEADER_INITIALIZER(size) \
    Q_STATIC_STRING_DATA_HEADER_INITIALIZER_WITH_OFFSET(size, sizeof(QStringData)) \
    /**/

For a more involved explanation see "QStringLiteral explained".

Why am I telling you this? simply because messages inside the application (that are using QString) are not going to have references to the chars of the string itself but to the QArrayData that points to it; after a while you will be able to see sequences of 0xffffffff (-1) as indication of static objects allocations. Take in mind that could be some data not "string"-related since the real data type should be QTypedArrayData that is a template but that fact is "lost in translation" in the binary.

An example of code that you can encounter is the following

void FUN_00172460(int **param_1,int param_2)

{
  bool bVar1;
  int *piVar2;

  piVar2 = *(int **)(param_2 + 0x24);
  *param_1 = piVar2;
  if (1 < *piVar2 + 1U) {
    DataMemoryBarrier(0xb);
    do {
      bVar1 = (bool)hasExclusiveAccess(piVar2);
    } while (!bVar1);
    *piVar2 = *piVar2 + 1;
    DataMemoryBarrier(0xb);
    return;
  }
  return;
}

if you set the param_1 to be a QString you see that this code simply copy the pointer of the data from the second parameter to the first and increase the reference counter; the if is necessary in order to check if the object is static (ref = -1) or "dead" (ref = 0).

Indeed the "real code" is like the following (note here that although this is a class method, the this parameter is not the first one since the return value is a "not simple" object); note how the QArrayData pointer is copied to the _d field of the returning QString

void UserInfo::getSomeString(QString *result,UserInfo *this)

{
  bool bVar1;
  QArrayData *pQVar2;

  pQVar2 = (this->plan_string)._d;
  result->_d = pQVar2;
  if (1 < pQVar2->ref + 1U) {
    DataMemoryBarrier(0xb);
    do {
      bVar1 = (bool)hasExclusiveAccess(pQVar2);
    } while (!bVar1);
    pQVar2->ref = pQVar2->ref + 1;
    DataMemoryBarrier(0xb);
    return;
  }
  return;
}

The instruction DataMemoryBarrier(0xb) is an actual machine instruction (dmb) used in ARM to enforce data consistency among cpus.

It's very important to recognize this pattern of reference counting because you'll encounter it everywhere.

A very similar class is

class Q_CORE_EXPORT QByteArray
{
    private:
        typedef QTypedArrayData<char> Data;
 ...
}

If you need to reverse Qt application, probably you are going to encounter QSettings, it's a global object that you can query for values (usually used for configuration); it's internal structure it's not important (should be empty) since it actions are performed via QVariant that you can think as a "catch-all" object (here the documentation)

From the documentation

QSettings stores settings. Each setting consists of a QString that specifies
the setting's name (the key) and a QVariant that stores the data associated
with the key

Just below the definition of QVariant, as you can see it's pratically a union on steroids (remember that a union is the longest-contained-element wide, so data is 8bytes since it contains a long long, but be aware that this could be different from other architectures):

class Q_CORE_EXPORT QVariant
{
 ...
    struct Private
    {
    ...
        union Data
        {
            char c;
            uchar uc;
            short s;
            signed char sc;
            ushort us;
            int i;
            uint u;
            long l;
            ulong ul;
            bool b;
            double d;
            float f;
            qreal real;
            qlonglong ll;
            qulonglong ull;
            QObject *o;
            void *ptr;
            PrivateShared *shared;
        } data;
        uint type : 30;
        uint is_shared : 1;
        uint is_null : 1;
    };
    ...
    public:
        Private d;
    ...
};

Another data structure you are going to encounter is the QList (documentation), a data container that behaves like a list.

By its definition you can see that is a template

template <typename T>
class QList
{
   ...
    struct Node { void *v;
        Q_INLINE_TEMPLATE T &t()
        { return *reinterpret_cast<T*>(QTypeInfo<T>::isLarge || QTypeInfo<T>::isStatic
                                       ? v : this); }
    };
   ...
    union { QListData p; QListData::Data *d; };
   ...
};

struct Q_CORE_EXPORT QListData {
   ...
    struct Data {
        QtPrivate::RefCount ref;
        int alloc, begin, end;
        void *array[1];
    };
   ...
    Data *d;
   ...
};

so at the end of the day, QList is simply a wrapper around a QListData::Data pointer and that is the data structure that you'll see passing around.

Moreover being QList a template, you won't see calls to QList<someobject>::begin() but inlined code like

template <typename T>
class QList<T> {
    ...
    inline iterator begin() { detach(); return reinterpret_cast<Node*>(p.begin()); }
    ...
    inline void detach() { if (d->ref.isShared()) detach_helper(); }
    ...
};

class QListData {
    ...
    inline void **begin() const noexcept { return d->array + d->begin; }
    ...
};

template <typename T>
Q_OUTOFLINE_TEMPLATE void QList<T>::detach_helper()
{
    detach_helper(d->alloc);
}

template <typename T>
Q_OUTOFLINE_TEMPLATE void QList<T>::detach_helper(int alloc)
{
    Node *n = reinterpret_cast<Node *>(p.begin());
    QListData::Data *x = p.detach(alloc);
    QT_TRY {
        node_copy(reinterpret_cast<Node *>(p.begin()), reinterpret_cast<Node *>(p.end()), n);
    } QT_CATCH(...) {
        p.dispose();
        d = x;
        QT_RETHROW;
    }

    if (!x->ref.deref())
        dealloc(x);
}

this last function is still a template but it's not inlined, so you should see a function calling QListData::detach() inside; it's a difficult process the first time but if the "realized" QList is used elsewhere you will be able to easily resolve the begin() call promptly.

This is how it looks like

void QList<QNetworkAddressEntry>_detach_helper(QListData *list,int alloc)

{
  bool bVar1;
  Data *d;
  Data *pDVar2;
  int iVar3;
  void **ppvVar4;
  void **this;

  ppvVar4 = list->_d->array + list->_d->begin;
  d = (Data *)list;
  QListData::detach(&list->_d,alloc);
  pDVar2 = list->_d;
  iVar3 = pDVar2->end;
  for (this = pDVar2->array + pDVar2->begin; pDVar2->array + iVar3 != this; this = this + 1) {
    QNetworkAddressEntry::QNetworkAddressEntry
              ((QNetworkAddressEntry *)this,(QNetworkAddressEntry *)ppvVar4);
    ppvVar4 = ppvVar4 + 1;
  }
  if (d->ref != 0) {
    if (d->ref == -1) {
      return;
    }
    DataMemoryBarrier(0xb);
    do {
      iVar3 = d->ref + -1;
      bVar1 = (bool)hasExclusiveAccess(d);
    } while (!bVar1);
    d->ref = iVar3;
    DataMemoryBarrier(0xb);
    if (iVar3 != 0) {
      return;
    }
  }
  Qlist<QNetworkAddressEntry>_dealloc(d);
  return;
}

As you can see the memory reference management is always there.

QObjects

Now in this section will reach the highest achievement in reversing Qt based binaries, understanding the QObject trickery, i.e. the base class used throughout all the Qt library.

All what I'm going to describe you could seem unnecessary but I assure you that is going to help you analyze a binary using this library in unexpected ways, take in mind that all the reflexivity tha library has builtin (via QObject's internals) is going to tell you exactly all the methods, signals and properties of a given subclass of QObject.

First of all, a class that inherits from QObject is a normal C++ class, but it has also attached another struct that describes it, QMetaObject

struct Q_CORE_EXPORT QMetaObject
{
 ...
    struct { // private data
        SuperData superdata;
        const QByteArrayData *stringdata;
        const uint *data;
        typedef void (*StaticMetacallFunction)(QObject *, QMetaObject::Call, int, void **);
        StaticMetacallFunction static_metacall;
        const SuperData *relatedMetaObjects;
        void *extradata; //reserved for future use
    } d;
 ...
};

the way this struct is "attached" to the class itself is a little more involved: in particular you need moc, the "MetaObject compiler": you see, some constructs on Qt code is not legal C++ code, in order to allow all this machinery to work you need to have you Qt code pre-compiled with moc so to obtain new C++ files that then can be compiled by your loved C++ compiler.

Every class that wants this malackery needs to use the macro Q_OBJECT

/* qmake ignore Q_OBJECT */
#define Q_OBJECT \
public: \
    QT_WARNING_PUSH \
    Q_OBJECT_NO_OVERRIDE_WARNING \
    static const QMetaObject staticMetaObject; \
    virtual const QMetaObject *metaObject() const; \
    virtual void *qt_metacast(const char *); \
    virtual int qt_metacall(QMetaObject::Call, int, void **); \
    QT_TR_FUNCTIONS \
private: \
    Q_OBJECT_NO_ATTRIBUTES_WARNING \
    Q_DECL_HIDDEN_STATIC_METACALL static void qt_static_metacall(QObject *, QMetaObject::Call, int, void **); \
    QT_WARNING_POP \
    struct QPrivateSignal {}; \
    QT_ANNOTATE_CLASS(qt_qobject, "")

that for what matters to us, sets the first three functions in the virtual table of the class to be

Function Description
QMetaObject *metaObject() it simply returns the corresponding QMetaObject associated with this class
void *qt_metacast(const char *) it's the function used for casting
int qt_metacall(QMetaObject::Call, int, void **) it's the function that "resolves" attributes, methods and signals

These methods are important because allow us to obtain important information about the class, in particular

  • metaObject() it's the method that returns the QMetaObject instance, so it has a direct reference to the QMetaObject vtable
  • qt_metacast() can tell us the name of the class and possible inheritance
  • qt_metacall() is probably a big switch() construct with each case resolving a signal or method of a given instance

Note: the two functions that I usually see following after these three are two destructors.

Note: the data type just after the virtual table is a pointer to QObjectData, it's like private data but I won't elaborate further on it.

Once you have a reference to the QMetaObject struct you can extract all the information of a class, indeed (taking inspiration from these posts 1 and 2) we have for example for the class used as example in the documentation, the following generated metadata: the data just after content is the header the indicate where and how many instances of each property (methods, properties, enums, etc...) there are

static const uint qt_meta_data_Counter[] = {

 // content:
       7,       // revision
       0,       // classname
       0,    0, // classinfo
       2,   14, // methods
       0,    0, // properties
       0,    0, // enums/sets
       0,    0, // constructors
       0,       // flags
       1,       // signalCount

 // signals: name, argc, parameters, tag, flags
       1,    1,   24,    2, 0x06 /* Public */,

 // slots: name, argc, parameters, tag, flags
       4,    1,   27,    2, 0x0a /* Public */,

 // signals: parameters
    QMetaType::Void, QMetaType::Int,    3,

 // slots: parameters
    QMetaType::Void, QMetaType::Int,    5,

       0        // eod
};

From this info is possible to obtain, for example, all the methods, their names and arguments.

Being a library used to build event-driven GUIs, it uses signals extensively, so it's important to understand how the code connect together different classes when a signal is raised. In Qt a signal is a message that an object can send, most of the time to inform of a status change.

A related concept is the slot:a slot is a function that is used to accept and respond to a signal. The high level APIs used to connect signals and slots are the following

    static QMetaObject::Connection connect(const QObject *sender, const char *signal,
                        const QObject *receiver, const char *member, Qt::ConnectionType = Qt::AutoConnection);

    static QMetaObject::Connection connect(const QObject *sender, const QMetaMethod &signal,
                        const QObject *receiver, const QMetaMethod &method,
                        Qt::ConnectionType type = Qt::AutoConnection);

    inline QMetaObject::Connection connect(const QObject *sender, const char *signal,
                        const char *member, Qt::ConnectionType type = Qt::AutoConnection) const;

you can navigate yourself the QtObject::connect() implementation or the QtPrivate::FunctionPointer template madness; meanwhile I copy it here for quick reference the relevant part

// qtbase/src/corelib/kernel/qobjectdefs_impl.h
...
    /*
      The FunctionPointer<Func> struct is a type trait for function pointer.
        - ArgumentCount  is the number of argument, or -1 if it is unknown
        - the Object typedef is the Object of a pointer to member function
        - the Arguments typedef is the list of argument (in a QtPrivate::List)
        - the Function typedef is an alias to the template parameter Func
        - the call<Args, R>(f,o,args) method is used to call that slot
            Args is the list of argument of the signal
            R is the return type of the signal
            f is the function pointer
            o is the receiver object
            and args is the array of pointer to arguments, as used in qt_metacall

       The Functor<Func,N> struct is the helper to call a functor of N argument.
       its call function is the same as the FunctionPointer::call function.
     */
...
    template<class Obj, typename Ret, typename... Args> struct FunctionPointer<Ret (Obj::*) (Args...)>
    {
        typedef Obj Object;
        typedef List<Args...>  Arguments;
        typedef Ret ReturnType;
        typedef Ret (Obj::*Function) (Args...);
        enum {ArgumentCount = sizeof...(Args), IsPointerToMemberFunction = true};
        template <typename SignalArgs, typename R>
        static void call(Function f, Obj *o, void **arg) {
            FunctorCall<typename Indexes<ArgumentCount>::Value, SignalArgs, R, Function>::call(f, o, arg);
        }
    };
...

template <typename Func1, typename Func2>
static inline QMetaObject::Connection connect(
    const typename QtPrivate::FunctionPointer<Func1>::Object *sender, Func1 signal,
    const typename QtPrivate::FunctionPointer<Func2>::Object *receiver, Func2 slot,
    Qt::ConnectionType type = Qt::AutoConnection)
{
  typedef QtPrivate::FunctionPointer<Func1> SignalType;
  typedef QtPrivate::FunctionPointer<Func2> SlotType;

  //compilation error if the arguments does not match.
  Q_STATIC_ASSERT_X(int(SignalType::ArgumentCount) >= int(SlotType::ArgumentCount),
                    "The slot requires more arguments than the signal provides.");
  Q_STATIC_ASSERT_X((QtPrivate::CheckCompatibleArguments<typename SignalType::Arguments,
                                                         typename SlotType::Arguments>::value),
                    "Signal and slot arguments are not compatible.");
  Q_STATIC_ASSERT_X((QtPrivate::AreArgumentsCompatible<typename SlotType::ReturnType,
                                                       typename SignalType::ReturnType>::value),
                    "Return type of the slot is not compatible with the return type of the signal.");

  const int *types = nullptr;
  if (type == Qt::QueuedConnection || type == Qt::BlockingQueuedConnection)
      types = QtPrivate::ConnectionTypes<typename SignalType::Arguments>::types();

  QtPrivate::QSlotObjectBase *slotObj = new QtPrivate::QSlotObject<Func2,
        typename QtPrivate::List_Left<typename SignalType::Arguments, SlotType::ArgumentCount>::Value,
        typename SignalType::ReturnType>(slot);


  return connectImpl(sender, reinterpret_cast<void **>(&signal),
                     receiver, reinterpret_cast<void **>(&slot), slotObj,
                     type, types, &SignalType::Object::staticMetaObject);

What's importat to remember from all of that is the call to connectImpl(): at the end from the decompiler you will see something like the following

  slot = BatteryManager::activity;
  signal = &slot;
  sender = this->batteryManager; <--- this emits the signal
  slotPtr = BatteryManager::standbyEnabledChanged; <--- this is the signal we want to connect
  receiver = this->field56_0xd8;
  _slot = (QSlotObjectBase *)operator.new(0x10);
  _slot->m_ref = 1;
  _slot->m_impl = FUN_000789e8; <--- this is glue code
  // some other values on _slot
  QObject::connectImpl(
    &conn,
    sender,(void **)signal,
    receiver,&slotPtr,_slot,
    0,NULL, (QMetaObject *)&BatteryManager::MetaObject_vtable);

to double check that all makes sense take in mind that the MetaObject_vtable must be of the same type of the sender and remember that since this call returns something "complex" the first argument is the returning object (i.e. QMetaObject::Connection), also, this a static method so no this is required.

Once that you have obtained the methods of the object is possible to reach their actual implementation via the qt_metacall() function: it's the third entry in the metavtable that resolves everything at runtime, its signature is

<object>::qt_static_metacall(QObject *object, QMetaObject::Call call, int index, void** args);

where object is the object obviously, call is what is requested via the Enum

    enum Call {
        InvokeMetaMethod,
        ReadProperty,
        WriteProperty,
        ResetProperty,
        QueryPropertyDesignable,
        QueryPropertyScriptable,
        QueryPropertyStored,
        QueryPropertyEditable,
        QueryPropertyUser,
        CreateInstance,
        IndexOfMethod,
        RegisterPropertyMetaType,
        RegisterMethodArgumentMetaType
    };

Meanwhile the meaning of index and args is depending on the context: if call is InvokeMetaMethod then index is the identifier of the signal/method/slot you are trying to invoke and from our perspective can allow to resolve the functions easily.

Note however that it's not the only point where the signal are activated, to find them you have to look for all the QMetaObject::activate() filtering with the right metavtable and index. This probably can be automated :)

QML&Resources

the Qt QML module provides a framework for developing applications and libraries with the QML language. QML is designed to be easily extensible through C++ code.

The QML is intended to be used to define the UI of the application via json-like syntax

import QtQuick 2.0

Rectangle {
    width: 100
    height: 100

    gradient: Gradient {
        GradientStop { position: 0.0; color: "yellow" }
        GradientStop { position: 1.0; color: "green" }
    }
}

A lot of elements are already predefined but it's possible to define new types and UI elements from C++, the low-level API to do that is qmlregister() and probably I'll update the post in the future with more about that.

Another part is the Qt resource system, that is a platform independent mechanism for storing binary files in the application's executable. The resource system is based on tight cooperation between qmake, rcc and QFile.

The resources associated with an application are specified in a .qrc file that is an XML-based file format that lists files on the disk

<!DOCTYPE RCC><RCC version="1.0">
<qresource>
    <file>images/copy.png</file>
    <file>images/cut.png</file>
    <file>images/new.png</file>
    <file>images/open.png</file>
    <file>images/paste.png</file>
    <file>images/save.png</file>
</qresource>
</RCC>

Resource data can either be compiled into the binary or a binary resource loadable at runtime (externally).

For a resource to be compiled into the binary, the .qrc file must be mentioned in the application's .pro file so that qmake knows about it. qmake will produce make rules to generate a file called qrc_application.cpp that is linked into the application.

The rcc tool is used to embed resources into a Qt application during the build process. It works by generating a C++ source file containing data specified in a .qrc file.

But since in this post I'm interested in reverse engineering, here the way all this stuff is implemented: via the function qRegisterResourceData() that has the following signature

bool qRegisterResourceData(int version, const unsigned char *tree,
                                         const unsigned char *name, const
                                         unsigned char *data)

where

  • tree is a filesystem tree, where the leaf nodes are the actual files with contents
  • name is an array of unicode strings where the names of the elements of the tree are contained
  • data is the actual content of the files.

Since the resources are like global data they are initialized at program startup via the __DT_INIT_ARRAY in functions named something like _INIT_<integer>. This allows to find all the global allocated QString.

If you are interested in knowing the format of the argument of qRegisterResourceData() you have to look at the rcc source code and in particular at RCCResourceLibrary::output() method and its internal calls to

  • writeDataBlobs()
  • writeDataNames()
  • writeDataStructure()

but since we are here let me explain how the data is organized: the most important is tree that is generated by writeDataStructure() with each entry written via RCCFileInfo::writeDataInfo(); the data structure for each entry is 22 bytes long

offset directory file
0 name name
4 flags
6 # child country
8 lang
10 1st child offset data offset
14 last mode last mode

Take in mind that is all big endian.

Each one of these entries represent a node in a filesystem tree, the file are the leaf nodes, the other type of nodes are the components of the path where the files are. So to retrieve the name of the nodes the name parameter of qRegisterResourceData() is used, to retrieve the data instead the data parameter is used.

Take in mind that the data can be compressed via qCompress(), i.e. it prepends 4 bytes with the uncompressed length (encoded big-endian) and then the zlib compressed data.

Ghidra

Now we are going to do something practical, using ghidra and the information in the previous sections, we'll develop some scripts to automate all the things.

Warm up

First of all some useful information about ghidra scripting: it's possible to write script for ghidra in two languages: Java (the language ghidra is written) and python; my examples use the latter because I prefer that.

The most important APIs available are under

ghidra.program.flatapi.FlatProgramAPI
ghidra.app.script.GhidraScript

To build the decompiler documentation

$ cd ./Ghidra/Features/Decompiler/src/decompile/cpp
$ make doc
$ xdg-open ../doc/html/index.html

If you want to factorize your code in a module of its own and you want to access the globals provided by ghidra you have to add (issue about it)

from __main__ import *

As a threat, here a table with some important Java classes

type description APIs of interest
Program object which stores all information related to a single program (API doc) currentProgram
Address An address represents a location in a program (API doc) currentAddress toAddr()
MemoryBlock Interface that defines a block in memory (API doc) createMemoryBlock()
Namespace Symbol class for namespaces. (API doc) currentProgram.getNamespace() NamespaceUtils
Symbol Interface for a symbol, which associates a string value with an address createLabel()
HighSymbol A symbol within the decompiler's model of a particular function (API doc)
ExternalManager External manager interface. Defines methods for dealing with external programs and locations within those programs API doc currentProgram.getExternalManager()
Reference Base class to hold information about a referring address. Derived classes add what the address is referring to. A basic reference consists of a "from" address, the reference type, the operand index for where the reference is, and whether the reference is user defined (API doc) getReferencesTo()
DataType The interface that all datatypes must implement (API doc) getDataTypes() currentProgram.getDataTypeManager() Variable.getDataType() VariableUtilities createData()
FunctionManager The manager for functions (API doc) currentProgram.getFunctionManager()

An important concept in ghidra is Namespace

Note: Function, GhidraClass and Library are implementation of the interface Namespace

Calling convention

Before starting using ghidra a little note: you must know how the variable are passed around in memory and how function calling is implemented in the architecture of the binary you are disecting otherwise little errors by tools can throw hours of your time in the trashcan.

Address spaces

To refer to "entity" in ghidra an Address is used, you can think of it of something like an offset but it's not enough since an Address is associated to an AddressSpace: there are a few of these

  • ram: Modelling the main processor address bus
  • register: Modelling a processors registers
  • unique: used as a pool for temporary registers
  • stack: virtual space stack space, implemented by the class SpacebaseSpace in the decompiler; in general is used for a lot of analysis situations it is convenient to extend the notion of an address space to mean bytes that are indexed relative to some base register.
  • constant: modelling constant values in pcode expressions
  • other: for special/user-defined address spaces

Symbol&Namespace

The documentation states that a Symbol is the association of an address with a string, so it's a more specialized version of a Namespace, that I can loosely describe as a "category"; in particular when you have a class

>>> ss = getSymbol("ScreenShare", None)
>>> type(ss)
<type 'ghidra.program.database.symbol.ClassSymbol'>
>>> ss1 = getNamespace(None, "ScreenShare")
>>> ss1
ScreenShare (GhidraClass)
>>> type(ss1)
<type 'ghidra.program.database.symbol.GhidraClassDB'>
>>> ss1.getSymbol()
ScreenShare
>>> ss1.getSymbol() == ss
True

GhidraClass: interface for representing class objects in the program, derives from Namespace

ClassSymbol: symbols that represent "classes", extends Symbol (but it doesn't have an address associated to it ¯_(ツ)_/¯).

Note: a label is a Symbol, indeed label doesn't exist as a type in the ghidra's APIs. They exist different "types" associated to a symbol.

Be aware that getSymbol() gets only global defined symbols, if you want to obtain symbol associated with the analysis of a function you have to look to HighSymbol.

Selections

currentSelection gives you the ProgramSelection that can be split into AddressRange with an iterator, usually you have a contiguos piece of memory so you are going to use getFirstRange().

Suppose you are selecting a table of pointers to function and you want the list of it

>>> startAddress = currentSelection.getFirstRange().getMinAddress()
>>> count = currentSelection.getFirstRange().getLength()/4
>>> [getFunctionAt(toAddr(getDataAt(startAddress.add(_*4)).getInt(0))) for _ in range(count)]
[ScreenShare::metaObject, qt_metacast, FUN_001496cc, FUN_0014d2b0, FUN_0014da88, <EXTERNAL>::QObject::event, <EXTERNAL>::QObject::eventFilter, <EXTERNAL>::QObject::timerEvent, <EXTERNAL>::QObject::childEvent, <EXTERNAL>::QObject::customEvent, <EXTERNAL>::QObject::connectNotify, <EXTERNAL>::QObject::disconnectNotify]

It's also possible to set the selection

>>> setCurrentSelection(ProgramSelection(*list(table.getCases()[-2:])))

Memory block

ghidra main usage is reversing binaries and binaries represent static information about memory organization of running processes: usually you have indication of region of memory (in same cases with names attached), probably with permissions where the data in the binary is going to be loaded at runtime.

ghidra represents these regions using memory blocks, accessible in the GUI via Window > Memory Map.

Note: there is a particular memory block named EXTERNAL that is used for example for thunked functions and indeed when you look at the name of such functions you see a prefixed EXTERNAL::: take in mind that is not a namespace but the name of the memory map.

The memory blocks are from where you can read the data from the binary: here a couple of functions

Function
int getInt(Address)
byte getByte(Address)
byte[] getBytes(Address, int length)

but if you need to read a "large" chunk of data I advice for a function like this

import jarray

def get_bytes_from_binary(address, length):
    v = jarray.zeros(length, 'b')
    currentProgram.getMemory().getBytes(address, v)

    return v.tostring()

Datatypes

You can query the datatypes with getDataTypes() that returns a list with data types with a given name, but something overlooked is the fact that data types are organized under "categories", that are the folders you see in the "Data Type manager" panel, if you want to query with respect to the category you can use currentProgram.getDataTypeManager().getDataType(<category>) taking in mind that categories use an explicit path structure

>>> list(getDataTypes("QArrayData"))
[/QArrayData
pack(disabled)
Structure QArrayData {
   0   int   4   ref   ""
   4   int   4   size   ""
}
Size = 8   Actual Alignment = 1
, /Demangler/QArrayData
pack(disabled)
Structure QArrayData {
}
Size = 1   Actual Alignment = 1
]
>>> currentProgram.getDataTypeManager().getDataType("/QArrayData")
/QArrayData
pack(disabled)
Structure QArrayData {
   0   int   4   ref   ""
   4   int   4   size   ""
}
Size = 8   Actual Alignment = 1

A little note here: to obtain the actual value (i.e. an integer, an address etc...) you have to call getValue() (yes, it seems obvious but you have to explore the documentation to notice that ^_^).

A part from the data types you already start with, you can define more complex types from simpler ones, the most common use case is the definition of a struct via the StructureDataType

>>> from ghidra.program.model.data import StructureDataType
>>> from ghidra.program.model.data import IntegerDataType
>>> from ghidra.program.model.data import DataTypeConflictHandler
>>> structure = StructureDataType("miao", 0)
>>> structure.insertAtOffset(0, IntegerDataType.dataType, 4, "kebab", "")
  0  0  int  4  kebab  ""
>>> structure.insertAtOffset(4, IntegerDataType.dataType, 4, "sauce", "")
  1  4  int  4  sauce  ""
>>> currentProgram.getDataTypeManager().addDataType(structure, DataTypeConflictHandler.REPLACE_HANDLER)
/miao
pack(disabled)
Structure miao {
   0   int   4   kebab   ""
   4   int   4   sauce   ""
}
Size = 8   Actual Alignment = 1

Take in mind that you need to save explicitely a new data type into the database via the DataTypeManager

>>> from ghidra.program.model.data import DataTypeConflictHandler
>>> data_type_manager = currentProgram.getDataTypeManager()
>>> data_type_manager.addDataType(structure, DataTypeConflictHandler.DEFAULT_HANDLER)

use DataTypeConflictHandler.REPLACE_HANDLER if you want a substitution without questions asked, otherwise you could end up with conflict datatypes.

Obviously is possible to associate an address to some data type via createData() or retrieve the data via getDataAt().

If you want to create data types directly from C

# from <https://github.com/NationalSecurityAgency/ghidra/issues/1986>
def createDataTypeFromC(declaration):
    from ghidra.app.util.cparser.C import CParser
    from ghidra.program.model.data import DataTypeConflictHandler
    dtm = currentProgram.getDataTypeManager()
    parser = CParser(dtm)
    new_dt = parser.parse(declaration)
    transaction = dtm.startTransaction("Adding new data")
    dtm.addDataType(new_dt, None)
    dtm.endTransaction(transaction, True)

Note: the data type must be requeried after this call.

Note2: bad enough it doesn't work for data types that are not "primitive" since it's not capable of using already defined types in other archives, moreover it fucks up packing! so unless you have very basic declaration I advise to defined data types programmatically.

Since a lot of data types depend on the actual architecture you are on (I'm looking at you pointers) you can query ghidra and ask for the size of certain data types, for example the integers

>>> currentProgram.getCompilerSpec().getDataOrganization().getIntegerSize()
4

If you want to set some field to big-endian

>>> from ghidra.program.model.data import EndianSettingsDefinition
>>> datatype = getDataType("mystruct")
>>> field1 = datatype.components[0]
>>> field1_settings = field1.getDefaultSettings()
>>> field1_settings.setLong('endian', EndianSettingsDefinition.BIG)

Note: it seems that you must save it and then edit the endianess and then requery it.

Note: in the struct editor it seems impossible to edit this setting manually.

References

With references you have the possibility to query ghidra about relations about different addresses

>>> getReferencesTo(currentAddress)
array(ghidra.program.model.symbol.Reference, [From: 0015a33c To: 0015a358 Type: CONDITIONAL_COMPUTED_JUMP Op: -1 ANALYSIS])

It's also possible to ask for references to data types

>>> print struct
/ScreenShare_vtable_t
pack(disabled)
Structure ScreenShare_vtable_t {
   0   int   4   metaObject   ""
   4   int   4   qt_metacast   ""
   8   int   4   FUN_001496cc   ""
   12   int   4   FUN_0014d2b0   ""
   16   int   4   FUN_0014da88   ""
   20   int   4   event   ""
   24   int   4   eventFilter   ""
   28   int   4   timerEvent   ""
   32   int   4   childEvent   ""
   36   int   4   customEvent   ""
   40   int   4   connectNotify   ""
   44   int   4   disconnectNotify   ""
}
Size = 48   Actual Alignment = 1
>>> from ghidra.util.datastruct import ListAccumulator
>>> from ghidra.app.plugin.core.navigation.locationreferences import ReferenceUtils
>>> lst = ListAccumulator()
>>> ReferenceUtils.findDataTypeReferences(lst, struct, "FUN_0014da88", currentProgram, None)
>>> print type(list(lst)[0])
<type 'ghidra.app.plugin.core.navigation.locationreferences.LocationReference'>
>>> reference = list(lst)[0]
>>> reference.getProgramLocation()
>>> reference.getLocationOfUse()
00233e58
>>> context = list(lst)[0].context
>>> type(context)
<type 'ghidra.app.plugin.core.navigation.locationreferences.LocationReferenceContext'>
>>> context.getPlainText()
u'92: (*(code *)piVar1->_vtable->FUN_0014da88)();'

Functions

Usually code is organized in "blocks of execution" that can be identified as functions, and obvously ghidra as its own way of dealing with that.

This section is more about the "interface" to a function not the analysis of its internal behaviour, that is subject of a section a little below. So here you'll se how to retrieve a function, how to set the signature and calling convention and so on.

An example of the sometime-difficult-to-work-with ghidra is that I have yet to find an easy way to, for example, get a function by name reliably, the code I come up with is the following

def get_function_by_name(name, namespace=None):
    """Little hacky way of finding the function by name since getFunction() by FlatAPI
    doesn't work."""
    candidates = [_ for _ in currentProgram.getFunctionManager().getFunctionsNoStubs(True) if name == _.name]

    if namespace:
        candidates = [_ for _ in candidates if _.getParentNamespace().getName() == namespace]

    if len(candidates) != 1:
        raise ValueError("We expected to find only one of '%s' instead we have %s" % (name, candidates))

    return candidates[0]

Another important piece of code is something that returns the references to a given address

def getXref(target_addr):
    """return the xrefs defined towards the target_addr as a list
    having as entries couple of the form (call_addr, calling function)
    where the latter is None when is not defined."""

    references = getReferencesTo(target_addr)

    callers = []

    for xref in references:
        call_addr = xref.getFromAddress()
        caller = getFunctionContaining(call_addr)

        if caller is None:
            logger.warning("found reference to undefined at {}".format(call_addr))

        callers.append((call_addr, caller))

    return callers

If you want to define programmatically the signature of a function this is the convoluted way to do that

>>> from ghidra.program.model.data import FunctionDefinitionDataType
>>> from ghidra.program.model.data import IntegerDataType
>>> from ghidra.program.model.data import ParameterDefinitionImpl
>>> from ghidra.program.model.data import PointerDataType
>>> from ghidra.program.model.data import VoidDataType
>>> from ghidra.program.model.data import GenericCallingConvention
>>> sig = FunctionDefinitionDataType("miao")
>>> param1 = ParameterDefinitionImpl('kebab', IntegerDataType.dataType, 'comment')
>>> param2 = ParameterDefinitionImpl('falafel', PointerDataType(VoidDataType.dataType), 'comment bis')
>>> sig.setArguments([param1, param2])
>>> sig.setGenericCallingConvention(GenericCallingConvention.thiscall)
>>> sig
undefined thiscall miao(int kebab, void * falafel)

Note: PointerDataType() can be used without .dataType (why?)

Now if you want to apply the fucking signature you have to call a fucking command (see this issue)

>>> from ghidra.app.cmd.function import ApplyFunctionSignatureCmd
>>> from ghidra.program.model.symbol import SourceType
>>> f = getFunctionAt(toAddr(0x0036af14))
>>> runCommand(ApplyFunctionSignatureCmd(f.entryPoint, sig, SourceType.USER_DEFINED))

It's instead easy to move a function in a class Namespace:

>>> ht = getNamespace(None, 'HttpManager')
>>> f = getFunctionAt(toAddr(0x0036af14))
>>> f.setParentNamespace(ht)

Note: It's also possible to change the calling convention directly from the function using a string via setCallingConvention(). You can also define a data type from a function definition (vtable anyone?)

>>> from ghidra.program.model.data import FunctionDefinitionDataType
>>> from ghidra.program.model.data import PointerDataType
>>> functionDefinitionDatatype = FunctionDefinitionDataType(function, False)
>>> functionDefinitionDatatype
undefined stdcall FUN_001924a0(QObject * param_1, int param_2)
>>> PointerDataType(functionDefinitionDatatype)
FUN_001924a0 *

Sometimes you have thunked functions and you want to retrieve the original mangled name

                             **************************************************************
                             *                       THUNK FUNCTION                       *
                             **************************************************************
                             thunk undefined __thiscall operator<<(QDataStream * this
                               Thunked-Function: <EXTERNAL>::QDataStream
                               assume TMode = 0x0
             undefined         r0:1            <RETURN>
             QDataStream *     r0:4 (auto)     this
             longlong          Stack[0x0]:8    param_1
                             <EXTERNAL>::QDataStream::operator<<             XREF[2]:     operator<<:00038620(T), 
                                                                                          operator<<:00038628(c), 
                                                                                          005a4054(*)  
         EXTERNAL:00719da8                               ??                 ??
         EXTERNAL:00719da9                               ??                 ??
         EXTERNAL:00719daa                               ??                 ??
         EXTERNAL:00719dab                               ??                 ??
>>> func = getFunctionAt(currentAddress)
>>> thunk = func.getThunkedFunction(True)
>>> thunk.getSymbol().getSymbolStringData()
u',_ZN11QDataStreamlsEx'
>>> from ghidra.app.util.demangler import DemanglerUtil
>>> DemanglerUtil.demangle(currentProgram, thunk.getSymbol().getSymbolStringData()[1:])
undefined QDataStream::operator<<(long long)

Note: the last command removed the _ prepending the mangled name, otherwise it doesn't demangle ¯_(ツ)_/¯

ghidra analysis under the hood

This and the following sections are more involved with internals of how ghidra "understands" things and so it's not directly related to the act of reversing but can be pretty useful to wrap your head around and knowing that some information exists somewhere to look for.

The main assumption here is that ghidra, when analizes the code, has two different possible interpretation of what is happening: code and data (this is true also in real binaries and code execution); you can see the instructions creating a directed graph between them, where the jump from one node to the other can be data-dependent, but you can also see the instructions as edges that link transition of data from one state to another.

When you are talking about code in ghidra you use the Pcode, when you are talking about data you are using Varnode, probably is a little more complex than that but let things simpler.

To remeber that relation, take in mind this methods to pass from one to another

varnode.getDef() -> PcodeOp
pcodeop.getInputs() -> Varnode[]

Take in mind that all of these concepts apply to functions analysis and that to analyze variables you need to commit locally them, like using HighFunctionDBUtil.commitLocalNamesToDatabase(high_func, SourceType.USER_DEFINED).

Here a table with some definitions

Entity Description
Varnode sequence of bytes in an address space, represented as a triple (address space, offset, size); It's a central concept for the decompiler, it forms the individual nodes in the decompiler's data-flow representation of functions.
VarnodeAST is a node in an AbstractSyntaxTree; it keeps track of its defining PcodeOp (in-edge) (VarnodeAST.getDef()) and PcodeOps which use it (out-edges) (VarnodeAST.getDescendendants())
HighVariable is a set of varnodes that represent the storage of an entire variable in high-level language being output by the decompiler
HighFunction high-level abstraction associated with a low-level function made up of assembly instructions

Analyzing opcodes

In the section above I described some code to get the xrefs from a function to another, in particular we are able to get the tuple (address, function) where this reference come from; if we want to extract information about the arguments with which the function is called with can use the Pcode directly like in this example:

>>> from ghidra.app.decompiler import DecompileOptions
>>> from ghidra.app.decompiler import DecompInterface
>>> from ghidra.util.task import ConsoleTaskMonitor
>>> monitor = ConsoleTaskMonitor()
>>> ifc = DecompInterface()
>>> options = DecompileOptions()
>>> ifc.setOptions(options)
True
>>> ifc.openProgram(currentProgram)
True
>>> func = getFunctionContaining(currentAddress)
>>> func
KeyboardBridgeServer::connectedChanged
>>> res = ifc.decompileFunction(func, 60, monitor)
>>> res
ghidra.app.decompiler.DecompileResults@46c33206
>>> high_func = res.getHighFunction()
>>> high_func.getPcodeOps(toAddr(0x00c8d64))
java.util.AbstractMap$2$1@4511ac6b
>>> pcodeops = high_func.getPcodeOps(toAddr(0x00c8d64))
>>> op = pcodeops.next()
>>> op
 ---  CALL (ram, 0x3b0e0, 8) , (unique, 0x10000009, 4) , (unique, 0x1000000d, 4) , (const, 0x0, 4) , (const, 0x0, 4)
>>> op.getInputs()
array(ghidra.program.model.pcode.Varnode, [(ram, 0x3b0e0, 8), (unique, 0x10000009, 4), (unique, 0x1000000d, 4), (const, 0x0, 4), (const, 0x0, 4)])

moreover, now we have the tool to extract the information about local variables defined in the function by the decompiler

>>> [_.getName()  for _ in res.getHighFunction().getLocalSymbolMap().getSymbols()]
[u'ret', u'bVar1', u'cVar3', u'pQVar2', u'iVar4', u'pQVar6', u'pQVar5',
  u'type_of_message', u'local_34', u'local_30', u'local_2c', u'local_28',
  u'local_24', u'local_20', u'connection', u'local_1c', u'inStream']

Now, to apply this to something practical, something we talked about before, let me show how to extract the arguments from a call to qRegisterResourceData(): suppose we are "lucky" and the decompiler shows us the following situation

void _INIT_3(void)

{
  qRegisterResourceData(3,"","","");
  __aeabi_atexit(&DAT_005a7ec4,&LAB_000464a8,&DAT_005a7c44);
  return;
}

if I place the cursor at the function name in the decompiler panel I can obtain the operation with its arguments

>>> currentLocation.getToken().getPcodeOp()
 ---  CALL (ram, 0x3a294, 8) , (const, 0x3, 4) , (unique, 0x1000001e, 4) , (unique, 0x1000001a, 4) , (unique, 0x10000022, 4)

Note: for some strange reason, the address where the Pcode is can be extracted via getSeqnum()

>>> call.getSeqnum()
(ram, 0x3e80c, 59, 6)

Remember, this function takes four arguments, the first one is the integer representing the version, the other three are pointers; the integer one is trivial to retrieve (note that the 0th argument of the opcode is the address of the function to call)

>>> op = currentLocation.getToken().getPcodeOp()
>>> op.getInput(1)
(const, 0x3, 4)
>>> type(op.getInput(1))
<type 'ghidra.program.model.pcode.VarnodeAST'>
>>> op.getInput(1).getAddress()
const:00000003
>>> op.getInput(1).getOffset()
3L

and here the thing: remember when I told you a Varnode is a triple? this is in the const address space, at address 0x3 and 4bytes wide.

Now look for the second argument

>>> ptr = op.getInput(2)
>>> type(ptr)
<type 'ghidra.program.model.pcode.VarnodeAST'>
>>> ptr.getDef()
(unique, 0x1000001e, 4) COPY (const, 0x44c454, 4)
>>> ptr.getDef().getInput(0)
(const, 0x44c454, 4)

here we don't have a direct constant but a COPY of the constant inside the variable; you can inspect the variable to get more information out of it

>>> ptr.getHigh()
ghidra.program.model.pcode.HighOther@132988de
>>> ptr.getHigh().getName()
u'UNNAMED'
>>> ptr.getHigh().getDataType()
uchar *

in particular it is a uchar pointer.

This seems simple, but not always the decompiler is able to have clean data definition and you can end up in situations like the following where some data defined over the one we are interested in, causes the analysis to mess up the "arithmetics": the second argument is still a pointer but the problem is that the pointer is in the middle of an already defined string, so the decompiler get around doing some casting

void _INIT_2(void)

{
  qRegisterResourceData
            (3,(uchar *)((int)
                         L"<imagine gibberish data here>"
                        + 0x475),"","");
  __aeabi_atexit(&DAT_005a7ec0,FUN_000463d0,&DAT_005a7c44);
  return;
}

If I place the cursor over the function name you can manually disect the arguments passed to it:

>>> currentLocation.getToken().getPcodeOp()
 ---  CALL (ram, 0x3a294, 8) , (const, 0x3, 4) , (unique, 0x10000022, 4) , (unique, 0x1000001a, 4) , (unique, 0x10000026, 4)
>>> call = currentLocation.getToken().getPcodeOp()
>>> call.getInputs()
array(ghidra.program.model.pcode.Varnode, [(ram, 0x3a294, 8), (const, 0x3, 4), (unique, 0x10000022, 4), (unique, 0x1000001a, 4), (unique, 0x10000026, 4)])

I'm interested in the second argument, i.e. the pointer to the string data

>>> ptr = call.getInput(2)
>>> ptr
(unique, 0x10000022, 4)

The first operation is a CAST

>>> ptr.getDef()
(unique, 0x10000022, 4) CAST (unique, 0x10000036, 4)

it has only one input

>>> ptr.getDef().getInputs()
array(ghidra.program.model.pcode.Varnode, [(unique, 0x10000036, 4)])
>>> ptr.getDef().getInput(0)
(unique, 0x10000036, 4)

we can follow the chain to retrieve the operations that generated it

>>> ptr.getDef().getInput(0).getDef()
(unique, 0x10000036, 4) INT_ADD (unique, 0x10000032, 4) , (const, 0x475, 4)

it's INT_ADD with two operands, one is another Varnode, the other a costant; for the first we can descend the different operations until we obtain a const representing an address, i.e. 0x404303 that summed to the second argument gives us the right address where the data lives

>>> ptr.getDef().getInput(0).getDef().getInput(0)
(unique, 0x10000032, 4)
>>> ptr.getDef().getInput(0).getDef().getInput(0).getDef()
(unique, 0x10000032, 4) CAST (unique, 0x1000001e, 4)
>>> ptr.getDef().getInput(0).getDef().getInput(0).getDef().getInput(0)
(unique, 0x1000001e, 4)
>>> ptr.getDef().getInput(0).getDef().getInput(0).getDef().getInput(0).getDef()
(unique, 0x1000001e, 4) COPY (const, 0x404303, 4)
>>> ptr.getDef().getInput(0).getDef().getInput(0).getDef().getInput(0).getDef().getInput(0)
(const, 0x404303, 4)
>>> ptr.getDef().getInput(0).getDef().getInput(1)
(const, 0x475, 4)
>>> toAddr(0x404303 + 0x475)
00404778

In general it's tricky to generalize a function to extract arguments from a call, in particular because you can have argument passed using variables on the stack (did you notice all the previous example used global defined data?).

Suppose I want to extract the string pointed from the field uri in the following function call

struct {
    int versions;
    char* uri;

} kebab;

void somefunction() {
    /* something happening
      before */
    struct kebab api {
        .version = 4;
        .uri = "miao";
    };

    if (<some condition>) {
        /* stuff I don't care about */
    }

    QQmlPrivate::qmlregister(SingletonRegistration,&api);
}

Let's start with the obvious

>>> op.getInput(2)
(register, 0x2c, 4)

but we are not lucky trying to find something useful directly from this Varnode

>>> type(op.getInput(2))
<type 'ghidra.program.model.pcode.VarnodeAST'>
>>> op.getInput(2)
(register, 0x2c, 4)
>>> op.getInput(2).getHigh()
ghidra.program.model.pcode.HighOther@15347f34
>>> op.getInput(2).getHigh().getDataType()
RegisterSingletonType *
>>> op.getInput(2).getHigh().getName()
u'UNNAMED'
>>> op.getInput(2).getHigh().getInstances()
array(ghidra.program.model.pcode.Varnode, [(register, 0x2c, 4)])

We can obtain the actual register used

>>> addr = op.getInput(2).getAddress()
>>> currentProgram.getRegister(addr)
r3

it should be r1 but there are some operations that probably are hidden under the rug; if we try with the operation that put the address in r3 we have

>>> op.getInput(2).getDef()
(register, 0x2c, 4) PTRSUB (register, 0x54, 4) , (const, 0xffffff10, 4)
>>> currentProgram.getRegister(op.getInput(2).getDef().getInput(0))
sp

that is something pointing at the stack (register 0x54)! in particular at offset -0xf0 (the signed encoding of 0xffffff10). How we retrieve the corresponding variable in the function?

>>> res.getHighFunction().getFunction().getAllVariables()
array(ghidra.program.model.listing.Variable, [[int * param_1@r0:4], [RegisterSingletonType api@Stack[-0xf0]:44], [undefined1
local_f4@Stack[-0xf4]:1], [undefined4 local_f8@Stack[-0xf8]:4], [undefined4
local_fc@Stack[-0xfc]:4], [undefined1 local_100@Stack[-0x100]:1], [undefined1 bVar1@HASH:4a0331695fe:1]])

Note: here we are asking the variables via Function, not HighFunction since the former are the ones saved in the database of ghidra

>>> variable = res.getHighFunction().getFunction().getAllVariables()[1]
>>> variable
[RegisterSingletonType api@Stack[-0xf0]:44]
>>> hex(variable.getMinAddress().getUnsignedOffset())
'0xffffff10L'
>>> variable = res.getHighFunction().getFunction().getStackFrame().getVariableContaining(-0xf0)
>>> variable
[RegisterSingletonType api@Stack[-0xf0]:44]
>>> ref_mgr = currentProgram.getReferenceManager()
>>> offset_field = variable.getStackOffset() + variable.getDataType().getComponent(4).getOffset()
>>> [_ for _ in ref_mgr.getReferencesTo(variable) if _.getFromAddress() < currentAddress and _.getStackOffset() == offset_field]
[From: 00070a20 To: Stack[-0xe0] Type: WRITE Op: 1 ANALYSIS]
>>> ref = [_ for _ in ref_mgr.getReferencesTo(variable) if _.getFromAddress() < currentAddress and _.getStackOffset() == offset_field][0]
>>> hex(ref.getStackOffset())
'-0xe0'
>>> ref.getFromAddress()
00070a20

but here we are encounter a blocking problem: if we try to recover a Pcode from the decompiler here, we have no luck, no instructions defined there.

It's the same problem described in this post about reversing Go binaries' strings.

Note: the Pcode from the listing panel and from the decompiler are related but are not 1-to-1 because the decompiler is "synthetizing" the former; let me open a parentesis to explain a little better: take this code as an example

int constant() {
    int x = 27;

    char y = getchar();

    int z = 2 * x + y;

    if (x < 0) {
        y = z - 3;
    } else {
        y = 12;
    }

    return y;
}

(this is from the book "Static program analysis"), compile it with -O0 to avoid the optimization (x is a constant and the compiler rightly removes all the code and return the value 12); ghidra shows you simply this piece of code in the decompiler

/* WARNING: Removing unreachable block (ram,0x0010002c) */

undefined4 constant(void)

{
  getchar();
  return 0xc;
}

but the instructions in the listing are all there. A simple class to handle the different type of "instructions" is the following

class BasicBlock:
    """Wrap the ghidra's basic block representation."""
    def __init__(self, pcodeblock):
        self.start = pcodeblock.getStart()
        self.end = pcodeblock.getStop()
        self._block = pcodeblock
    def instructions(self):
        inst = getInstructionAt(self.start)
        while inst and inst.getAddress() <= self.end:
            yield inst
            inst = inst.getNext()
    def _raw_pcodes(self):
        for inst in self.instructions():
            for op in inst.getPcode():
                yield op
    def _pcodes(self):
        it = self._block.getIterator()
        for op in it:
            yield op

the wrap a basic block resulting from the decompilation and provides with the methods to obtain the right data:

>>> bb = BasicBlock(high_func.getBasicBlocks()[0])
>>> list(bb.instructions())
[PUSH RBP, MOV RBP,RSP, MOV qword ptr [RBP + -0x18],RDI, MOV qword ptr [RBP + -0x20],RSI, MOV qword ptr [RBP + -0x8],0x1, JMP 0x001011f3]
>>> list(bb._pcodes())
[(stack, 0xfffffffffffffff0, 8) COPY (const, 0x1, 8),  ---  BRANCH (ram, 0x1011f3, 1)]
>>> list(bb._raw_pcodes())
[
  (unique, 0xea00, 8) COPY (register, 0x28, 8),
  (register, 0x20, 8) INT_SUB (register, 0x20, 8) , (const, 0x8, 8),
   ---  STORE (const, 0x1b1, 8) , (register, 0x20, 8) , (unique, 0xea00, 8),
  (register, 0x28, 8) COPY (register, 0x20, 8),
  (unique, 0x3100, 8) INT_ADD (register, 0x28, 8) , (const, 0xffffffffffffffe8, 8),
  (unique, 0xc000, 8) COPY (register, 0x38, 8),
   --- STORE (const, 0x1b1, 4) , (unique, 0x3100, 8) , (unique, 0xc000, 8),
  (unique, 0x3100, 8) INT_ADD (register, 0x28, 8) , (const, 0xffffffffffffffe0, 8),
  (unique, 0xc000, 8) COPY (register, 0x30, 8),
   ---  STORE (const, 0x1b1, 4) , (unique, 0x3100, 8) , (unique, 0xc000, 8),
  (unique, 0x3100, 8) INT_ADD (register, 0x28, 8) , (const, 0xfffffffffffffff8, 8),
  (unique, 0xc080, 8) COPY (const, 0x1, 8),
   ---  STORE (const, 0x1b1, 4) , (unique, 0x3100, 8) , (unique, 0xc080, 8),
   ---  BRANCH (ram, 0x1011f3, 8)
]

If you want to traverse all the function you have to implement a path traversal algorithm that avoids infinite loop.

Now, to return to our initial endevour, we can try to extract the fucking information that is present in the listing panel

>>> from ghidra.program.model.listing import CodeUnitFormat, CodeUnitFormatOptions
>>> codeUnitFormat = CodeUnitFormat(
    CodeUnitFormatOptions(
        CodeUnitFormatOptions.ShowBlockName.ALWAYS,
        CodeUnitFormatOptions.ShowNamespace.ALWAYS,
        "",
        True, True, True, True, True, True, True
    )
)
>>> instr = getInstructionAt(ref.getFromAddress())
>>> instr
str r3,[sp,#0x58]
>>> codeUnitFormat.getRepresentationString(instr)
u'str r3=>.rodata:s_DeviceApp_004fa30c,[sp,#api.typeName+0x138]'

Note: this is what's called a pro move, it's not known to humanity if it's reliable...

A similar situation can be observed about "blocks": usually it's useful to study the code of a function using the contiguous blocks of instructions, connected via control flow instructions.

In order to make an example, I'll try to analyze a switch: here the magic incantation that allows to obtain information about it

>>> tables = res.getHighFunction().getJumpTables()
>>> len(tables)
1
>>> table = tables[0]
>>> table.getSwitchAddress()
0015a33c
>>> table.getLabelValues()
array(java.lang.Integer, [0, 1, 2, 3, 4, 5, 6])

from it we can obtain the basic blocks (of Pcode) that starts from the switch itself and from each case

>>> ops = list(res.getHighFunction().getPcodeOps(table.getSwitchAddress()))
>>> [_.getParent() for _ in ops]
[basic@0015a334, basic@0015a334, basic@0015a33c, basic@0015a33c, basic@0015a33c]
>>> set([_.getParent() for _ in ops])
set([basic@0015a33c, basic@0015a334])
>>> get_block_at = lambda addr: [_ for _ in res.getHighFunction().getBasicBlocks() if _.contains(addr)][0]
>>> [get_block_at(_) for _ in table.getCases()]
[basic@0015a344, basic@0015a348, basic@0015a34c, basic@0015a350, basic@0015a354, basic@0015a358, basic@0015a35c]
>>> describe_block = lambda _block: (_block, (_block.getStart(), _block.getStop()),[_block.getIn(_in) for _in in range(_block.getInSize())], [_block.getOut(_out) for _out in range(_block.getOutSize())], list(_block.getIterator()))

But it exists an alternative way of obtaining the flow

>>> from ghidra.util.task import TaskMonitor
>>> from ghidra.program.model.block import SimpleBlockModel
>>> bm = SimpleBlockModel(currentProgram)
>>> bm.getCodeBlocksContaining(currentAddress, TaskMonitor.DUMMY)
>>> [bm.getCodeBlocksContaining(_, TaskMonitor.DUMMY) for _ in table.getCases()]
[array(ghidra.program.model.block.CodeBlock, [caseD_0  src:[0015a33c] dst:[0015a43c]]), array(ghidra.program.model.block.CodeBlock, [caseD_1 src:[0015a33c]  dst:[0015a4a0]]), array(ghidra.program.model.block.CodeBlock, [caseD_2  src:[0015a33c]  dst:[0015a44c]]),
array(ghidra.program.model.block.CodeBlock, [caseD_3  src:[0015a33c] dst:[0015a45c]]), array(ghidra.program.model.block.CodeBlock, [caseD_4 src:[0015a33c]  dst:[0015a46c]]), array(ghidra.program.model.block.CodeBlock, [caseD_5  src:[0015a33c]  dst:[0015a478]]),
array(ghidra.program.model.block.CodeBlock, [caseD_6  src:[0015a33c] dst:[0015a484]])]

This is the difficult to explain well in a post but the two different representations of blocks are similar but not equals since the basic blocks are generated from the decompiler Pcode, meanwhile the other is generated from the "raw" Pcode and are the same blocks (I think) used for the "Function graph" window.

Last information: if you want to get the Varnode at the cursor location in the decompiler panel this is the code for you

>>> from ghidra.app.decompiler.component import DecompilerUtils
>>> tokenAtCursor = currentLocation.getToken()
>>> var = DecompilerUtils.getVarnodeRef(tokenAtCursor)

Visualizing table

Sometime is useful to show a table with an entry for address with some related information, to do that createTableChooserDialog() exists; suppose we want to have all the calls to qmlregister() with the name of the class the is going to register at runtime and I want to have shown in order to find the constructor and stuff like that;

from ghidra.app.tablechooser import TableChooserExecutor, AddressableRowObject, StringColumnDisplay

class ArgumentsExecutor(TableChooserExecutor):
    def execute(self, rowObject):
        # here some code to execute on the selected row
        return True

    def getButtonName(self):
        return "I'm late!"


class Argument(AddressableRowObject):
    def __init__(self, row):
        # using "address" raises "AttributeError: read-only attr: address"
        self.row = row

    def getAddress(self):
        return self.row[0]


class TypeColumn(StringColumnDisplay):
    def getColumnName(self):
        return u"Type"

    def getColumnValue(self, row):
        return row.row[1]


class ClassNameColumn(StringColumnDisplay):
    def getColumnName(self):
        return u"Class"

    def getColumnValue(self, row):
        return row.row[2]


tableDialog = createTableChooserDialog("qmlregister() calls", ArgumentsExecutor(), False)
tableDialog.addCustomColumn(TypeColumn())
tableDialog.addCustomColumn(ClassNameColumn())

for result in results:
    tableDialog.add(Argument(result))

tableDialog.show()

Scripting

Now that we have some ghidra scripting under our feet, let's try to implement something useful; what I'll show you is probably improved in my repository.

I'm not sure that they work out the box for now since some data types are assumed to exist at runtime, probably I'll improve them in the future.

Note: if you want to associate a key binding to a script you need to add a line like

#@keybinding SHIFT-V

in your script and then tick the checkbox in the script listing.

Vtable

Since there isn't a standard way of building virtual tables in ghidra I thought about creating a simple script that from a selection of region containing function pointers, creates a new struct using the metadata from the symbol you labeled the starting address with: the convention I used is that the label will be of the form <class name>::vtable.

First of all the function that creates the data type: from the name of the class creates a StructureDataType with a path strictly dependent from the class name (for now the dimension is zero, we are going to append its components one by one)

def build_structure(class_name, startAddress, count):
    path = "{}_vtable_t".format(class_name)
    logger.info("building struct named {}".format(path))
    structure = StructureDataType(path, 0)

The code is going to loop for how many function pointers we have told it via the count parameter: each iteration is going to retrieve the function pointer at a given offset, dereference the function itself if it exists or creates it.

    for index in range(count):
        logger.debug(" index: {}".format(index))
        address = startAddress.add(index * 4)
        addr_func = toAddr(getDataAt(address).getInt(0))
        function = getFunctionAt(addr_func)

        if function is None:
            logger.info("no function at {}, creating right now!".format(address))
            function = createFunction(addr_func, None)  # use default name

if the function is not already in a namespace set to be the same of the class and if it has the default name set the calling convention to __thiscall

        function_name = function.getName()

        # if it's a function with an already defined Namespace don't change that
        if function.getParentNamespace().isGlobal():
            # set the right Namespace
            namespace = getNamespace(None, class_name)
            function.setParentNamespace(namespace)

        # if is a function not touched from human try to set the calling convention
        # NOTE: for sure is __thiscall since it's a vtable but if the return
        #       value is an object this must go before the "this" pointer
        if function.getName().startswith("FUN_"):
            function.setCallingConvention('__thiscall')

obtain the function definition, obtain its datatype and in case update it

        funcDefinition = FunctionDefinitionDataType(function, False)

        logger.debug(" with signature: {}".format(funcDefinition))

        ptr_func_definition_data_type = PointerDataType(funcDefinition)

        # we are going to save definition and all
        # but probably we should clean the old definitions
        # of data types?
        data_type_manager = currentProgram.getDataTypeManager()
        logger.debug("Replacing {}".format(funcDefinition))
        # we replace all the things since they are generated automagically anyway
        data_type_manager.addDataType(funcDefinition, DataTypeConflictHandler.REPLACE_HANDLER)
        data_type_manager.addDataType(ptr_func_definition_data_type, DataTypeConflictHandler.REPLACE_HANDLER)

and finally insert it in the virtual table and return it

        structure.insertAtOffset(  # FIXME: in general 4 is not the right size
            index * 4,
            ptr_func_definition_data_type,
            4,
            function_name,
            "",
        )

    return structure

This routine is simpler: retrieve the class's struct doing some check that it exists

def set_vtable_datatype(class_name, structure):
    path = "/{}".format(class_name)
    class_type = currentProgram.getDataTypeManager().getDataType(path)

    if class_type is None or class_type.isZeroLength():
        raise ValueError("You must define the class '{}' with '_vtable' before".format(class_name))

or that its first field is named _vtable

    field = class_type.getComponent(0)
    field_name = field.getFieldName()

    if field_name != "_vtable":
        raise ValueError("I was expecting the first field to be named '_vtable'")

and then set the first field with the virtual table structure

    logger.info("set vtable as a pointer to {}".format(structure.getName()))
    field.setDataType(PointerDataType(structure))

In the main body of the script we are taking the start address and the number of the function pointers (note that this is not portable since we are assuming that a pointer is four bytes wide)

def main():
    startAddress = currentSelection.getFirstRange().getMinAddress()
    count = currentSelection.getFirstRange().getLength() / 4

then we take the symbol defined at the start of the selection checking that is following the previously indicated convention

    sym = getSymbolAt(startAddress)

    if sym is None or sym.getName() != "vtable" or sym.isGlobal():
        raise ValueError(
            "I was expecting a label here indicating the class Namespace, something like 'ClassName::vtable'")

    # FIXME: nested namespaces are not handled correctly
    class_name = sym.getParentNamespace().getName()
    if "::" in class_name:
        raise ValueError("Probably you want to handle manually this one: namespace '{}'".format(class_name))

then we use the two previous functions to do the thing

    structure = build_structure(class_name, startAddress, count)

    data_type_manager = currentProgram.getDataTypeManager()
    logger.info("Replacing {}".format(structure.getName()))
    data_type_manager.addDataType(structure, DataTypeConflictHandler.REPLACE_HANDLER)

    set_vtable_datatype(class_name, structure)

Since the virtual table is automagically generated, the script everytime overwrites it without any check.

QString

The first thing that I explained, related to Qt was the QString data type, so let write some code that creates something that can be used like normal strings: first of all, let define a class with some constants that we are going to use later

class QString:
    INDEX_QARRAYDATA_OFFSET = 3
    INDEX_QARRAYDATA_LENGTH = 1

then the initialization function, where we pass the address where we want to create the QString: save the address for later use

    def __init__(self, address):
        self.address = address

try to get the QArrayData data type (this part needs improvement for sure, since it's tricky to not step on work already done, for example consider someone having already defined this data type but for some reason they decided to used a different layout, if I was going to overwrite QArrayData in their project probably their analysis would end in the garbage)

        dataType = getDataTypes("QArrayData")

        if len(dataType) < 1:  # TODO: more check that the datatype is right
            raise ValueError("You must define the QArrayData type")

        self.dataType = dataType[0]

double check that the ref field makes sense for something static

        # sanity check (probably some more TODO)
        if getInt(address) != -1:
            raise ValueError("We are expecting -1 for the 'ref' field")

and create the data accordingly (if it's already created it simply returns the data)

        # create data at the wanted position
        self._d = createData(address, self.dataType)

create the reference between the address of the QString and the string itself (I don't like that creates the reference inside the ref field but for now I can live with that)

        # create reference
        rm = currentProgram.getReferenceManager()

        to_address = address.add(self.offset)

        rm.addOffsetMemReference(
            address,
            to_address,
            self.offset,
            RefType.DATA,
            SourceType.USER_DEFINED,
            0,
        )

Now it's time to create, or at least retrieve, the string associated with this object (QString stores internally data as utf16 little endian)

        self.data = getDataAt(to_address)

        # we try to define a unicode string but maybe
        # some others data was defined before so we simply
        # get the string and whatever
        if self.data is None:
            try:
                self.data = createUnicodeString(to_address)
                str_ = self.data.value
            except CodeUnitInsertionException as e:
                logger.warning("--- code conflict below ---")
                logger.exception(e)
                logger.warning("---------------------------")
                # we haven't any data defined, use unicode
                self.data = common.get_bytes_from_binary(to_address, self.size * 2)
                str_ = self.data.decode('utf-16le')
        else:
            str_ = self.data.value

and set a label mimicking the string itself

        createLabel(address, 'QARRAYDATA_%s' % slugify(str_), True)

What remains are a couple of accessory methods used to retrieve the fields in the QArrayData structure

    @property
    def offset(self):
        return self._d.getComponent(self.INDEX_QARRAYDATA_OFFSET).value.getValue()

    @property
    def size(self):
        """This is the value as is, if you need the length of the unicode encoded
        data you need to multiply this by 2."""
        return self._d.getComponent(self.INDEX_QARRAYDATA_LENGTH).value.getValue()

    @property
    def end(self):
        """Return the address where the data pointed by this ends"""
        return self.address.add(self.offset + self.size * 2)

    @property
    def end_aligned(self):
        """Return the address where the data pointed by this end but aligned"""
        return self.address.add((self.offset + (self.size + 1) * 2 + 3) & 0xfffffc)  # FIXME: generate mask

Now it's possible to use it on a script with the following lines

def main(address):

    string = QString(address)
    # move the cursor at the adjacent location
    goTo(string.end_aligned)

main(currentAddress)

and you have a procedure to create a QString at the address where you have the cursor and have it advancing at the end of the string when done.

QML

As described in the section about QML, Qt based binaries contain resources inside them that the application loads at runtime by the use of the function qRegisterResourceData(); creating a script that from the address of the function finds all the points where is called extracting its arguments it's possible to dump all the resources.

I don't waste space in explaining it here line by line since it's pratically explained in the section about the ghidra's APIs and the rest is matter of extracting filesystem nodes, however you can find it on github.

QObject

Same for a script regarding the extraction of metadata of a class that inherits from QObject: it's on github, it needs improvements, for example it's not yet able to retrieve the type of the arguments of a function.

Links

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