# Implementing VGA interface with verilog

VGA stands for Video graphics array and it’s one of the most diffuse standard for video transmission; it roots its definition from the way old catodic tubes work: the image is constructed one lines at times, starting from the top and each line is displayed from the left to the right (by the way this is the reason for the Y axes orientation in graphics programming); physically this is done by an electron beam guided from some electromagnets internal to the screen that hit the pixels (?).

Following this scheme is easy enough imagine that the signals of this interface are the following

Signal Logic level Description
VSYNC 5V Tells the monitor when a screen has been completed
HSYNC 5V Tells the monitor that a line has been completed
R 0.7V red color channel
G 0.7V green color channel
B 0.7V blue color channel

To be a little more clear, below a time diagram stolen from this page that implements a similar concept in VHDL.

The front porch and back porch are safety timing around the sync pulse (I think) to allow the old circuitery to have time to move the beam. During these periods the beam is not in condition to generate images.

These signals can vary a lot based on resolution/refresh time of the screen, but in my case I choosen to stick with the pretty standard 640x480@60Hz.

With this resolution I’ll use the following value in pixel clock for the front, back porch and sync pulse

front sync back
HSYNC 16pc 96pc 48pc
VSYNC 10pc 2pc 33pc

In my case I use a 25MHz clock as a pixel clock.

## HDL

Now we can talk about its implementation with an hardware description language: I choose to use verilog because is the one that I know the most; in the following code, using the pixel clock, I increment the counters connected to the horizontal and vertical signals; when they reach their maximum values they are reset.

module hvsync_generator(
input clk,
output vga_h_sync,
output vga_v_sync,
output reg inDisplayArea,
output reg [9:0] CounterX,
output reg [8:0] CounterY
);
reg vga_HS, vga_VS;

wire CounterXmaxed = (CounterX == 800); // 16 + 48 + 96 + 640
wire CounterYmaxed = (CounterY == 525); // 10 + 2 + 33 + 480

always @(posedge clk)
if (CounterXmaxed)
CounterX <= 0;
else
CounterX <= CounterX + 1;

always @(posedge clk)
begin
if (CounterXmaxed)
begin
if(CounterYmaxed)
CounterY <= 0;
else
CounterY <= CounterY + 1;
end
end

always @(posedge clk)
begin
vga_HS <= (CounterX > (640 + 16) && (CounterX < (640 + 16 + 96)));   // active for 96 clocks
vga_VS <= (CounterY > (480 + 10) && (CounterY < (480 + 10 + 2)));   // active for 2 clocks
end

always @(posedge clk)
begin
inDisplayArea <= (CounterX < 640) && (CounterY < 480);
end

assign vga_h_sync = ~vga_HS;
assign vga_v_sync = ~vga_VS;

endmodule


when the signal inDisplayArea is logic true then the screen is being drawn and the counters correspond to the pixel coordinate on the screen.

No pixel data is created in this module, here we are interested only to the sync signals generation. To generate a RGB signal we need to couple this module with one that derive the pixel color values from the counters: in the following module I use the last four most significant bits of the x coordinate so to obtain a change of colour every 32 pixels:

module VGADemo(
input clk_25,
output reg [2:0] pixel,
output hsync_out,
output vsync_out
);
wire inDisplayArea;
wire [9:0] CounterX;

hvsync_generator hvsync(
.clk(clk_25),
.vga_h_sync(hsync_out),
.vga_v_sync(vsync_out),
.CounterX(CounterX),
//.CounterY(CounterY),
.inDisplayArea(inDisplayArea)
);

always @(posedge clk_25)
begin
if (inDisplayArea)
pixel <= CounterX[9:6];
else // if it's not to display, go dark
pixel <= 3'b000;
end

endmodule


## Hardware interface

From the hardware side of the interface you have to know that the monitor has an impedance of 75 Ohm for each color channel, so to obtain a 0.7V from a 3V3 logic level you have to use a serie resistor of 270 Ohm.

To note here that without using a DAC you can have only 8 colors as you can see in this image of my monitor

If you are interested in the complete project, exists a github repo with also other projects.